ui/core/token/motion/cfmaterial_motion_token_literals.h¶
Material Design 3 Motion Token String Literals. More...
Namespaces¶
| Name |
|---|
| cf |
| cf::ui |
| cf::ui::core |
| cf::ui::core::token |
| cf::ui::core::token::literals |
Detailed Description¶
Material Design 3 Motion Token String Literals.
Author: Charliechen114514 (chengh1922@mails.jlu.edu.cn)
Version: 0.1
Date: 2026-02-26
Copyright: Copyright © 2026
Compile-time string constants for Material Design 3 motion tokens. These literals are used throughout the motion system to ensure consistency and avoid string duplication.
Source code¶
#pragma once
#include <cstdint>
namespace cf::ui::core::token::literals {
// =============================================================================
// Motion Duration Token Literals
// =============================================================================
inline constexpr const char MOTION_SHORT_ENTER_DURATION[] = "md.motion.shortEnter.duration";
inline constexpr const char MOTION_SHORT_EXIT_DURATION[] = "md.motion.shortExit.duration";
inline constexpr const char MOTION_MEDIUM_ENTER_DURATION[] = "md.motion.mediumEnter.duration";
inline constexpr const char MOTION_MEDIUM_EXIT_DURATION[] = "md.motion.mediumExit.duration";
inline constexpr const char MOTION_LONG_ENTER_DURATION[] = "md.motion.longEnter.duration";
inline constexpr const char MOTION_LONG_EXIT_DURATION[] = "md.motion.longExit.duration";
inline constexpr const char MOTION_STATE_CHANGE_DURATION[] = "md.motion.stateChange.duration";
inline constexpr const char MOTION_RIPPLE_EXPAND_DURATION[] = "md.motion.rippleExpand.duration";
inline constexpr const char MOTION_RIPPLE_FADE_DURATION[] = "md.motion.rippleFade.duration";
// =============================================================================
// Motion Easing Token Literals
// =============================================================================
inline constexpr const char MOTION_SHORT_ENTER_EASING[] = "md.motion.shortEnter.easing";
inline constexpr const char MOTION_SHORT_EXIT_EASING[] = "md.motion.shortExit.easing";
inline constexpr const char MOTION_MEDIUM_ENTER_EASING[] = "md.motion.mediumEnter.easing";
inline constexpr const char MOTION_MEDIUM_EXIT_EASING[] = "md.motion.mediumExit.easing";
inline constexpr const char MOTION_LONG_ENTER_EASING[] = "md.motion.longEnter.easing";
inline constexpr const char MOTION_LONG_EXIT_EASING[] = "md.motion.longExit.easing";
inline constexpr const char MOTION_STATE_CHANGE_EASING[] = "md.motion.stateChange.easing";
inline constexpr const char MOTION_RIPPLE_EXPAND_EASING[] = "md.motion.rippleExpand.easing";
inline constexpr const char MOTION_RIPPLE_FADE_EASING[] = "md.motion.rippleFade.easing";
// =============================================================================
// All Motion Tokens Array (for iteration)
// =============================================================================
inline constexpr const char* const ALL_MOTION_TOKENS[] = {
// Durations
MOTION_SHORT_ENTER_DURATION, MOTION_SHORT_EXIT_DURATION, MOTION_MEDIUM_ENTER_DURATION,
MOTION_MEDIUM_EXIT_DURATION, MOTION_LONG_ENTER_DURATION, MOTION_LONG_EXIT_DURATION,
MOTION_STATE_CHANGE_DURATION, MOTION_RIPPLE_EXPAND_DURATION, MOTION_RIPPLE_FADE_DURATION,
// Easing
MOTION_SHORT_ENTER_EASING, MOTION_SHORT_EXIT_EASING, MOTION_MEDIUM_ENTER_EASING,
MOTION_MEDIUM_EXIT_EASING, MOTION_LONG_ENTER_EASING, MOTION_LONG_EXIT_EASING,
MOTION_STATE_CHANGE_EASING, MOTION_RIPPLE_EXPAND_EASING, MOTION_RIPPLE_FADE_EASING};
inline constexpr size_t MOTION_TOKEN_COUNT = 18;
} // namespace cf::ui::core::token::literals
Updated on 2026-03-09 at 10:14:01 +0000