ui/components/material/token/animation_token_literals.h¶
Material Design 3 Animation Token String Literals. More...
Namespaces¶
| Name |
|---|
| cf |
| cf::ui |
| cf::ui::components |
| cf::ui::components::material |
| cf::ui::components::material::token_literals |
Detailed Description¶
Material Design 3 Animation Token String Literals.
Author: Charliechen114514 (chengh1922@mails.jlu.edu.cn)
Version: 0.1
Date: 2026-02-28
Copyright: Copyright © 2026
Compile-time string constants for Material Design 3 animation tokens. These literals are used throughout the animation system to ensure consistency and avoid string duplication.
Animation tokens follow the naming pattern: "md.animation.
Source code¶
#pragma once
#include <cstdint>
namespace cf::ui::components::material::token_literals {
// =============================================================================
// Animation Token Literals - Fade Animations
// =============================================================================
inline constexpr const char ANIMATION_FADE_IN[] = "md.animation.fadeIn";
inline constexpr const char ANIMATION_FADE_OUT[] = "md.animation.fadeOut";
// =============================================================================
// Animation Token Literals - Slide Animations
// =============================================================================
inline constexpr const char ANIMATION_SLIDE_UP[] = "md.animation.slideUp";
inline constexpr const char ANIMATION_SLIDE_DOWN[] = "md.animation.slideDown";
inline constexpr const char ANIMATION_SLIDE_LEFT[] = "md.animation.slideLeft";
inline constexpr const char ANIMATION_SLIDE_RIGHT[] = "md.animation.slideRight";
// =============================================================================
// Animation Token Literals - Scale Animations
// =============================================================================
inline constexpr const char ANIMATION_SCALE_UP[] = "md.animation.scaleUp";
inline constexpr const char ANIMATION_SCALE_DOWN[] = "md.animation.scaleDown";
// =============================================================================
// Animation Token Literals - Rotate Animations
// =============================================================================
inline constexpr const char ANIMATION_ROTATE_IN[] = "md.animation.rotateIn";
inline constexpr const char ANIMATION_ROTATE_OUT[] = "md.animation.rotateOut";
// =============================================================================
// Animation Token Literals - Ripple Animations
// =============================================================================
inline constexpr const char ANIMATION_RIPPLE_EXPAND[] = "md.animation.rippleExpand";
inline constexpr const char ANIMATION_RIPPLE_FADE[] = "md.animation.rippleFade";
// =============================================================================
// All Animation Tokens Array (for iteration)
// =============================================================================
inline constexpr const char* const ALL_ANIMATION_TOKENS[] = {
// Fade
ANIMATION_FADE_IN, ANIMATION_FADE_OUT,
// Slide
ANIMATION_SLIDE_UP, ANIMATION_SLIDE_DOWN, ANIMATION_SLIDE_LEFT, ANIMATION_SLIDE_RIGHT,
// Scale
ANIMATION_SCALE_UP, ANIMATION_SCALE_DOWN,
// Rotate
ANIMATION_ROTATE_IN, ANIMATION_ROTATE_OUT,
// Ripple
ANIMATION_RIPPLE_EXPAND, ANIMATION_RIPPLE_FADE};
inline constexpr size_t ANIMATION_TOKEN_COUNT = 12;
} // namespace cf::ui::components::material::token_literals
Updated on 2026-03-09 at 10:14:01 +0000