cf::ui::widget::material::base::StateMachine¶
Material Design state machine. More...
#include <state_machine.h>
Inherits from QObject
Public Types¶
| Name | |
|---|---|
| enum class | State { StateNormal = 0x00, StateHovered = 0x01, StatePressed = 0x02, StateFocused = 0x04, StateDisabled = 0x08, StateChecked = 0x10, StateDragged = 0x20} Widget interaction states. |
Public Signals¶
| Name | |
|---|---|
| void | stateChanged(States newState, States oldState) Signal emitted when state changes. |
| void | stateLayerOpacityChanged(float opacity) Signal emitted when state layer opacity changes. |
Public Functions¶
| Name | |
|---|---|
| StateMachine(cf::WeakPtr< components::material::CFMaterialAnimationFactory > factory, QObject * parent) Constructor with animation factory. |
|
| void | onHoverEnter() Handles hover enter event. |
| void | onHoverLeave() Handles hover leave event. |
| void | onPress(constQPoint & pos) Handles press event. |
| void | onRelease() Handles release event. |
| void | onFocusIn() Handles focus in event. |
| void | onFocusOut() Handles focus out event. |
| void | onEnable() Handles enable event. |
| void | onDisable() Handles disable event. |
| void | onCheckedChanged(bool checked) Handles checked state change event. |
| ~StateMachine() Destructor. |
|
| States | currentState() const Gets the current states. |
| bool | hasState(State s) const Checks if a specific state is active. |
| float | stateLayerOpacity() const Gets the state layer opacity. |
Detailed Description¶
Material Design state machine.
Since: N/A
Manages Material Design widget states including hover, pressed, focused, disabled, and checked states with animated state layer transitions.
Public Types Documentation¶
enum State¶
| Enumerator | Value | Description |
|---|---|---|
| StateNormal | 0x00 | Normal state. |
| StateHovered | 0x01 | Mouse hover state. |
| StatePressed | 0x02 | Mouse pressed state. |
| StateFocused | 0x04 | Keyboard focused state. |
| StateDisabled | 0x08 | Disabled state. |
| StateChecked | 0x10 | Checked state. |
| StateDragged | 0x20 | Dragged state. |
Widget interaction states.
Since: N/A
Public Signals Documentation¶
signal stateChanged¶
Signal emitted when state changes.
Parameters:
- newState New widget states.
- oldState Previous widget states.
Since: N/A
signal stateLayerOpacityChanged¶
Signal emitted when state layer opacity changes.
Parameters:
- opacity New opacity value.
Since: N/A
Public Functions Documentation¶
function StateMachine¶
explicit StateMachine(
cf::WeakPtr< components::material::CFMaterialAnimationFactory > factory,
QObject * parent
)
Constructor with animation factory.
Parameters:
- factory WeakPtr to the animation factory.
- parent QObject parent.
- factory WeakPtr to animation factory for creating transitions.
- parent QObject parent for memory management.
Exceptions:
- None
Since: N/A
Note: None
Warning: None
Constructor - initializes state machine with animation factory.
function onHoverEnter¶
Handles hover enter event.
Exceptions:
- None
Since: N/A
Note: None
Warning: None
function onHoverLeave¶
Handles hover leave event.
Exceptions:
- None
Since: N/A
Note: None
Warning: None
function onPress¶
Handles press event.
Parameters:
- pos Press position coordinates.
Exceptions:
- None
Since: N/A
Note: None
Warning: None
function onRelease¶
Handles release event.
Exceptions:
- None
Since: N/A
Note: None
Warning: None
function onFocusIn¶
Handles focus in event.
Exceptions:
- None
Since: N/A
Note: None
Warning: None
function onFocusOut¶
Handles focus out event.
Exceptions:
- None
Since: N/A
Note: None
Warning: None
function onEnable¶
Handles enable event.
Exceptions:
- None
Since: N/A
Note: None
Warning: None
function onDisable¶
Handles disable event.
Exceptions:
- None
Since: N/A
Note: None
Warning: None
function onCheckedChanged¶
Handles checked state change event.
Parameters:
- checked true if widget is checked, false otherwise.
Exceptions:
- None
Since: N/A
Note: None
Warning: None
function ~StateMachine¶
Destructor.
Exceptions:
- None
Since: N/A
Note: None
Warning: None
Destructor - cancels any running animation.
Cancels any running animation before destruction.
function currentState¶
Gets the current states.
Exceptions:
- None
Return: Current widget states.
Since: N/A
Note: None
Warning: None
function hasState¶
Checks if a specific state is active.
Parameters:
- s State to check.
Exceptions:
- None
Return: true if the state is active, false otherwise.
Since: N/A
Note: None
Warning: None
function stateLayerOpacity¶
Gets the state layer opacity.
Exceptions:
- None
Return: Current state layer opacity (0.0 to 1.0).
Since: N/A
Note: Used for Material Design state overlay rendering.
Warning: None
Updated on 2026-03-09 at 10:14:01 +0000