Circle Drawing and Geometry Guide¶
Circle Fundamentals¶
Circles are defined by their center point and a radius. The BareMetal graphics library provides efficient rendering functions for both circle outlines and filled circles. These functions are optimized for embedded displays.
Circle Structure¶
Each circle is represented by:
- A center point (CFBDGraphic_Point) specifying the circle's location
- A radius (SizeBaseType) in device coordinate units
Rendering Algorithms¶
Implementations typically use the Midpoint Circle Algorithm (Bresenham's circle algorithm) for efficient rasterization:
- Minimizes floating-point operations
- Generates anti-aliased appearance on pixel grids
- Scales well for circles of any size
Common Use Cases¶
- UI buttons with circular shapes
- Radar displays and gauges
- Particle effects and animations
- Collision detection debugging
- Indicator lights and status displays
Updated on 2026-02-03 at 13:21:55 +0000