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Circle Drawing and Geometry Guide

Circle Fundamentals

Circles are defined by their center point and a radius. The BareMetal graphics library provides efficient rendering functions for both circle outlines and filled circles. These functions are optimized for embedded displays.

Circle Structure

Each circle is represented by:

  • A center point (CFBDGraphic_Point) specifying the circle's location
  • A radius (SizeBaseType) in device coordinate units

Rendering Algorithms

Implementations typically use the Midpoint Circle Algorithm (Bresenham's circle algorithm) for efficient rasterization:

  • Minimizes floating-point operations
  • Generates anti-aliased appearance on pixel grids
  • Scales well for circles of any size

Common Use Cases

  • UI buttons with circular shapes
  • Radar displays and gauges
  • Particle effects and animations
  • Collision detection debugging
  • Indicator lights and status displays

Updated on 2026-02-03 at 13:21:55 +0000