CFBD_GraphicDevice¶
Module: Graphics Device Abstraction
The main graphics device object. More...
#include <graphic_device.h>
Detailed Description¶
The main graphics device object.
Note: The internal_handle is opaque and device-specific; do not access it directly.
This structure represents a graphics rendering device and encapsulates the operation table, device type, internal state, and drawing mode settings. Application code interacts with devices through this structure.
Typical usage flow:
- Initialize device via CFBDGraphic_BindDevice()
- Open device via ops->open()
- Perform drawing operations
- Update display via ops->update()
- Close device via ops->close()
Updated on 2026-02-03 at 13:21:55 +0000